Privacy Policy
Doge Party · last updated 5 October 2026
Short version: Doge Party has no ads, no analytics and no tracking, and it never records or receives anyone’s voice. To let you play together it passes a few things between players’ screens, and Pound Catch keeps your collection. All of that is listed below.
What stays on your device
The game saves a few settings in your own browser’s local storage, on your own device:
- the list of racer names you last typed, and your chosen race length
- which character you picked, and any characters you have built
- in Bark-Off, the name you typed and a random player ID
- whether sound is on
Clearing your browser storage deletes them.
Playing together (the race and Bark-Off)
To put everyone in the same race or Bark-Off room, each player’s game sends short messages to the others through a real-time relay (Supabase Realtime broadcast). They carry your name, your character, your Discord picture link if you’re signed in, and in Bark-Off your score and a loudness number between 0 and 1 during your own turn. The relay passes them along and stores nothing: a room only exists while people are in it.
Inside Discord
- The game asks Discord who is in the activity (display names and user IDs) so everyone lands in the same game.
- If you agree, it signs you in with Discord (the identify and guilds.members.read permissions) to show your real name and picture. The one-time sign-in code is exchanged for a token on our server and is not stored.
- Bark-Off asks Discord to tell it when you are talking in the call (speaking on or off, never the sound), if Discord allows it. It uses that only to score your bark during your turn.
Your use of Discord itself is governed by Discord’s privacy policy.
Your microphone (Bark-Off in a browser)
If you let Bark-Off use your microphone, the loudness of your bark is measured on your own device. The sound itself never leaves it, and nothing is recorded. Only the 0–1 loudness number above is shared, and only during your turn.
Pound Catch (the chat game in the Doge Pound Discord)
When you use Pound Catch’s commands, we keep your Discord user ID, display name and handle, when you last played, your Doge Pound holder role if you have one, and your game progress: doges caught, badges, quests and leaderboard points. It’s kept in a database (Upstash Redis, through Vercel) so your collection is still there next time. Ask us in the Doge Pound Discord to delete yours.
Wallet addresses
If you paste a wallet address to load the NFTs it holds, that address is sent to a public Ethereum RPC endpoint to read public on-chain data. We never store it, and never ask for a signature, a private key or a wallet connection.
Artwork
Character art is fetched from public IPFS and Arweave gateways. Those third-party gateways may keep their own server logs, as any web host does. We operate none of them and receive nothing from them.
Children
The game is suitable for general audiences. Inside Discord, Discord’s own minimum age applies. We don’t knowingly collect personal information from children under 13.
Changes
If this policy changes, the date at the top changes.
Contact
Reach us through the Doge Pound Discord.
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